March 2008


After sessions on how to quickly change, rebake textures and go in appearance mode while at show to avoid looking like Ruth or having some items missing on your body, we started with practice in walking and posing on the runway. Questions aroused among students: Can we use static poses? Shall we always return to default pose after a pose? Well, static poses – they belong to the photo studio! Choose a pose you would like to return to after another pose and it is what we call default pose. You can have 2 default poses, depending on your experience and how the transition happens – should preferably look smooth from one transition to another.

Tempest Hennesy, our top model: If you happen to be on a runway and lag is bad and you stumble off – what do you think you could do in a situation like this? Do not assume you can walk, jump or climb back – looks extremely sloppy and unprofessional.

Answers from students: “Tp to the backstage,” “Get depressed and go home,” “Tp home, and then Tp back,” “Walk confidently to the backstage area.”

Opportunities are many, but the best a model can do is to walk confidently to the backstage area and always with poise and grace – whatever, own it.



Harriet Gausman: When did you first start designing in SL?

Abbraxxa Anatine: I started creating the minute I got my own land which was I think, early July, about 4 or 5 weeks into my Second Life. I needed furniture.

Harriet Gausman: Did you have any RL design skills or did you learn in-world?



Stiletto Moody 2


Stiletto Moody is an incredibly talented and probably the leading designer of shoes in Second Life. Her innovative and sexy creations graced the feet of the models in the ALTAMODA magazine launch fashion show, as she was one of the main sponsors of the evening. With that chance, she answered a few interesting questions.

Una Ewing: What three words best describe Stiletto Moody’s designs for Stiletto Moody Shoes?
Stiletto Moody: Grace, quality, juxtaposition (juxta).

UE: What is your main source of inspiration?
SM: The power of a woman in heels, real life designs of shoes and clothes and sculptures. A healthy, naughty imagination and a splash of danger.



I’ll admit it. Sometimes I just get tired off getting all dressed up, but that doesn’t mean I don’t want to look good. When i am home, lounging on the sofa or cuddling with my sweetie, I love the comfort and style of Butch Adzebills’ underwear. He makes everything: boxers, briefs, jock straps, t-shirts and thongs. There are so many high quality items and colors to choose from that wearing them under your clothes is almost a sin. (more…)

Sissy Pessoa

Sissy Pessoa, the stylish designer of Italian super brand BAIASTICE, after being a sponsor in ALTAMODA magazine’s launch took some time to answer questions about her incredible work and genuine passion for fashion.

Una Ewing: What three words best describe Sissy Pessoa’s designs under the BAIASTICE label?

Sissy Pessoa: Romantic, hot, rich.

UE: What is your main source of inspiration?

SP: Everything around me can be a reason for inspiration. The period in which I am working and what it contributes to my creations is very important. For example, in my last collection there are references to the fantasy of Roman baroque parties through a futuristic point of view, all seen in a logic of ostentation, style and luxury.

UE: As an Italian designer, how do you position yourself?

SP: In Italy at this moment, there are several young designers of undisputable talent. My designs are easily recognizable among the others. Due to this reason, I think that I can be considered an integral part of the Italian design.

UE: How do you want the people to feel when they wear BAIASTICE?

SP: I hope they feel satisfied, because my creations are my way to see people’s dreams and let them become true. Recognizing themselves in my style, I hope people enjoy this feeling of ostentation.

UE: What three words describe your new collection?

SP: Groovy, fancy, spirited.

Harriet Gausman: So, Chez, have you been a member of Second Life for long? What made you venture into this fab, multi-coloured world?
Chez Nabob: I’ve been here since late 2005. I decided to check it out because I was fascinated by what I was reading about virtual worlds. Julian Dibbell, a Wired magazine reporter/author, was writing a lot of stuff about MMOs and it sounded incredibly interesting from a social and creative aspect. SL appealed to me most of all because of how easy it was to develop content and because of the built-in economy. When I started talking to friends about it they were like, “Wait, people pay money for stuff that doesn’t exist? Really?”
Harriet Gausman: Were you very productive in your first few months? (Harriet gives a wry smile).
Chez Nabob: It took me a while to figure things out and get to a point where I felt comfortable that I had a complete enough understanding of SL before I started making anything. Before I go to that point I shopped a lot… heh.
Harriet Gausman: What do you feel about the lack of good clothing stores for men in Second Life, excluding your own of course? Why do you think there are so few?


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