friday feature


Her name precedes her. A whirlwind of energy and stamina, top model and model trainer, Tempest Hennesy takes time out of her very busy schedule to talk about her lifelong love of fashion and entertainment.

Harriet Gausman: Tell me a little more about the person behind Tempest.

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Harriet Gausman: For those who do not know, how long have you been in SL and when did your business begin?

Tuli: I rezzed in October of 2005 and spent 3 months being overwhelmed and camping for money to finance my shopping until someone kicked my butt into gear. I had some experience with photoshop, so I decided to try some clothes. I think my first “shop” was at the Samurai Tokyo mall, and my brand was called Forgotten Kitten back then.

Harriet Gausman: What skills did you bring with you in-world?

Tuli: Photoshop skills! Although I had no idea back then that they would come in handy. I was making website graphics and kawaii pixel art at the time. I learned a lot more thanks to Phil’s Place.

Harriet Gausman: How much is Tuli like the real you?

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Harriet Gausman: Tell me a little more about the person behind Nany Merlin.

Nany Merlin: Nany is a dreamer, a cheerful, simple person; someone who loves the simple things life offers.

Harriet Gausman: What skills did you bring with you in-world? Were you well-prepared for the job of a fashion designer here in SL?

Nany Merlin: I work with graphic design and fashion photograhpy in RL – this has given me a good reference for my creations.

Harriet Gausman: What made you venture into SL?

Nany Merlin: I love people and love being in contact with them, and I believe that Second Life brings people together in a very special and unique way.

Harriet Gausman: Were you productive from the start or did you waste time pimping your avatar and learning the basics first? How quickly did you begin to trade?

Nany Merlin: At the start, the intention was only for entertainment. As my avatar had no clothes nor skin that I liked, I began to create my own and people began to show an interest in them. So I started marketing them.

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Harriet Gausman: For those who do not know, how long have you been in SL and when did your business begin?

Lyra Muse: I’ve been in SL for a little over five years, and my current business began at the end of March… but its previous incarnation was around for about two years.

Harriet Gausman: What skills did you bring with you in-world?

Lyra Muse: Aside from modeling and texturing prims, I can script a tiny bit, create animations and organize/run events.

Harriet Gausman: How much is Lyra like the real you?

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Harriet Gausman: Well, Fabienne, tell us a little about yourself and your life before you stepped into this gorgeous 3D world.

Fabienne Larsson: Well … I don’t really know what to answer at that question. I hadn’ t played any other computer games before. But I was in several chats. And I read a lot.

Harriet Gausman: What made you take the plunge into SL and create Fabienne?

Fabienne Larsson: I read in a magazine about this virtual 3D world and how it was described, I couldn’t imagine that this was all possible. So I joined to find out.

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Picture a forest scene and a beautiful woman dressed in silk and glistening jewels. Gliding gracefully through the moonlit wood she reaches an opening just in time to catch a glimpse of a handsome stranger dressed in….well, you get the story, girl meets boy and all that shabang. Well, guess what, it doesn’t have to be a fairy story, that girl can be YOU… with a little imagination and a large helping from Andromeda Raine.

Harriet Gausman: For those who do not know, how long have you been in SL and when did your business begin?

Andromeda Raine: I came to Second Life 4th January 2005, and started creating February. Tattoos are where I began.

Harriet Gausman: Butterfly Island is an incredibly beautiful place. What has been your inspiration behind its development?

Andromeda Raine: Thank you! It has grown over a period of time, lots of changes and designing to get to where it is today. I am a fan of Carrie Grant’s work, so you’ll find a lot of the landscaping came from her.

Inspiration? Lord of the rings, The Secret Garden, you know… those movies and books with the beautiful magical forgotten forests. This is as close as I’ll get to living in one hehe!

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Harriet Gausman: So, Chez, have you been a member of Second Life for long? What made you venture into this fab, multi-coloured world?
Chez Nabob: I’ve been here since late 2005. I decided to check it out because I was fascinated by what I was reading about virtual worlds. Julian Dibbell, a Wired magazine reporter/author, was writing a lot of stuff about MMOs and it sounded incredibly interesting from a social and creative aspect. SL appealed to me most of all because of how easy it was to develop content and because of the built-in economy. When I started talking to friends about it they were like, “Wait, people pay money for stuff that doesn’t exist? Really?”
Harriet Gausman: Were you very productive in your first few months? (Harriet gives a wry smile).
Chez Nabob: It took me a while to figure things out and get to a point where I felt comfortable that I had a complete enough understanding of SL before I started making anything. Before I go to that point I shopped a lot… heh.
Harriet Gausman: What do you feel about the lack of good clothing stores for men in Second Life, excluding your own of course? Why do you think there are so few?

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